![]() If rewarding the Yorick player for keeping the Maiden alive is a goal, I think there are two possible ways to improve this, but both are admittedly buffs: The Maiden's ability to lifesteal and her infinite duration make it seem like the goal is to reward Yorick for keeping her alive, but the lack of control and wonky AI make that difficult to reliably achieve. We're talking Shen levels here, and unlike the tank ninja, Yorick can't do much without his ult. There's no doubt that with proper set-up she's extremely powerful, but the cooldown is punishingly long. While Yorick's reliance on the wall can lead to binary match-ups, and the ghouls are plagued by quite a few bugs (described by other posters here), it really all comes down to the Maiden. Since his kit revolves so heavily around the Maiden, I'd advocate fixing some of R's issues and lowering the Ghoul's DPS to compensate (seriously, they hit hard). Like most people here, I agree that he's balanced and the kit is solid, but he could do with a redistribution of some power. ![]() ![]() Awesome that you're taking a look at Yorick.
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